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1,000 Game Manuals
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Odyssey
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Killer Bee's.txt
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INI File
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2001-10-17
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5KB
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121 lines
[Blurb from back of box]
KILLER BEES! Beebots from the insect civilization of BEM invade a
flowering green planet called Earth! Their warriors and bodyguards are
hordes of killer bees impervious to all nuclear and conventional
weapons. They can only be killed by the bug-zapping RoSHa Ray. The
Beebots themselves are only susceptible to the sting of Earth bees--and
you control the hive mind of all the bees in the world who loyally swarm
in the defense of their home planet. The Beebots get faster and their
killer bees get smarter and more ferocious as you play through 26
exciting challenge levels in this totally different game of sting
warfare! Full sync-sound action with speech if played through The Voice
of Odyssey. Advanced digital scoring with memory for high score in a
series of games. For one or more players.
IMPORTANT! This game's electronic sound effects are enhanced by speech
when played through The Voice of Odyssey^2 module. Only the electronic
sounds will be heard if The Voice module is not used.
[Instructions]
IMPORTANT!
Always be sure that the power to your Odyssey^2 console is turned off
before inserting a game cartridge. This protects the electronic
components and extends the life of the unit.
TO BEGIN:
1. Insert the cartridge into the slot of the Odyssey^2 console or into
The Voice of Odyssey^2 with the label side facing the alpha-numeric
keyboard.
2. Turn on the power by pressing the power button of the console. The
KILLER BEES game title will appear on your TV screen. If it does
not, press the RESET key on the alpha-numeric keyboard.
KILLER BEES!
(1 or more players)
1. The screen will alternate between the Killer Bees title and a silent
demonstration game.
2. To start a game, move the joystick of either hand controller.
3. Your swarm of 12 white bees will appear at the center of the screen.
Use the same joystick to control their flight.
4. Beebots from the insect civilization of BEM will invade Earth through
the tunnels on three sides of the screen. The red Beebots move
clockwise. The blue Beebots move counterclockwise.
5. Sting a Beebot by flying over it. The longer your swarm remains in
contact, the slower the beebot will travel. A Beebot will be dead
and buried after it slows to a standstill. Surviving Beebots will be
blocked by the grave markers. If a Beebot is slowed but is no longer
being stung, it gradually regains its strength and speeds up.
6. The Beebots are protected by up to three swarms of Killer Bees at any
one time. Every time a swarm of Killer Bees makes contact with your
swarm, you will lose some of your bees.
7. The longer a swarm of Killer Bees remains on the screen, the more
dangerous it becoms. They come out of the tunnel as Green Meanies
and start exploring the screen. After a short time they advance to
the Blue Bodyguard stage and protectively hover over the Beebots.
The final and most dangerous phase of their evolution is the Red
Devil stage. Red Devils will aggressively attack your swarm and
become faster as the game progresses.
8. Your only defense against the Killer Bees is the bug-zapping RoSHa
Ray. It will become charged each time your swarm kills a Beebot, and
red electrodes will follow the vertical motion of your white swarm.
Press the action button to fire the bug zapper. It will instantly
disintegrate any swarms to the left or right of your white swarm
including those in tunnels or currently stinging your swarm and will
not hurt your white swarm.
9. Your bug-zapping RoSHa Ray will recharge every time you kill a
Beebot. If your zapper is already charged, killing a second Beebot
will *not* allow you two zaps.
10. A round ends when you lose all your bees or kill all the Beebots.
If you kill all the Beebots, a new round will automatically start at
the next higher of the 26 challenge levels. The challenge level
indicator is at the upper right corner of the screen.
11. If you lose all your bees, a new game will automatically start at
level 1.
12. Scoring:
EACH STING 1 POINT
EACH ZAPPED SWARM 10 POINTS
EACH BEEBOT KILLED 100 POINTS
13. Bonus Scoring:
10 points for each of your surviving bees multiplied by a purple
number at the top right corner of the screen which will appear
between rounds. This number will increase by one each time all
twelve of your bees survive a round.
Example:
Surviving bees at end of round = 10
10 points are awarded for each surviver 10 x 10 = 100
In this case the bonus multiplier = 4 100 x 4 = 400 (total bonus)
In this case, the bonus multiplier = 4
14. The high score in a series of games will appear at the top left of
your screen.
15. Three question marks at the upper left corner of the screen will
request the initials of the high scoring player. The player enters
his or her initials through the keyboard. The high score and the
high scoring player's initials will remain on the screen until a
higher score is achieved in succeeding games. (If you make a
mistake, press CLEAR and re-enter your initials.)
16. To start a new scoring cycle, press RESET. Move the joystick of
either hand control, and a new game will start.